Sweets, Brownies, Car washing, jewellery – all of these and more are being offered by Bells Farm’s budding entrepreneurs in Year 6. Their goods and services will be on offer at different points over the next few weeks read on to find out more about these exciting companies.
During Computing this afternoon, Year 6 Eagles have started to look at programming a 2-level game using Microsoft Kodu. The children really enjoyed the 3D graphics and creating a world with obstacles and missiles.
Mr Baddhan tasked the children to think about objective of the game, whether it should include enemies or missiles to take points off the health bar.
They have started to create the first level and tomorrow will continue to program the second level.
The children put their programming minds to practise using the best combination of code to form the best algorithm.
This week, Year 6 Eagles have been working on creating emoji databases with at least 10 records that contain information about the new emojis.
Mr Baddhan showed the children how to quickly search for information from their database based on the search criteria. And how information can be sorted and grouped depending on the data within record.
During Computing this afternoon, Year 6 Eagles learned about databases. The children discussed the various places a database is used and the types of information they hold.
In the next couple of lessons, Eagles will be creating emoji databases based on the new set of emojis. Today, they started to write down questions for their databases and selected 10 new emojis for their records.
Tomorrow the children will be creating their databases in 2Investigate in Purple Mash.
During Computing with Mr Baddhan today, Year 6 have continued their understanding of Scratch and started to create a maths quiz with algebra by setting values for a and b. The questions are then generated automatically from the a and b values.
Today, Eagles used ‘pick random number’, ‘set value to’ blocks in their program so the user is prompted with random questions.
Some of the children added sound for the correct answer and a different sound for the incorrect answer.
A new sprite was also introduced to show game over if the user reaches a certain level of scoring.
During Computing today with Mr Baddhan, Year 6 started to look at the ‘If Else’ blocks and how they can be used in a gaming scenario. The example the children used was a variable as a points score – every time a question was answered correctly, the variable would change by one point. And if the question was answered incorrectly, then the a message would appear incorrect answer.
A variable is a data block which tells the program this will change once programmed.
Tomorrow Year 6 will be creating a Maths times table quiz using some of these blocks.
As part of Safer Internet Week, Year 6 Eagles have taken part in an activity detailing the hurtful effects of posting pictures online, without permission. They discussed a scenario where a child had “amusing” pictures of her posted for all her friends to see.
Year 6 worked together to come up with answers to a series of questions, and made sensible suggestions as how the girl’s guilty friend could solve the situation by apologising.
Year 6 Eagles class have produced 60-second films all about smart meters.
The nationwide competition, orgainised by EON was setup to encourage primary and secondary school pupils to think about smart meters in a fun and engaging way.
Pupils were being encouraged to write, produce and record a 60-second film all about smart meters, including information about what they are, the benefits they can bring and how they can help consumers use less energy and save money on their energy bills.
All Eagles class produced their own films, below are two examples.