Year 6 have had their first online safety lesson of the year. In this lesson they watched a video from Newsround that was all about speaking to people online. This video told the children about real life experiences some children have had with speaking to people they do not know online. During the video, we had lots of discussions about why speaking to people we don’t know online is dangerous and what you must do in order to keep yourself safe.
The children made some great contributions throughout the lesson:
In the past few days, Year 6 Eagles have become game developers by planning, developing and then testing their games. The children then designed front covers for their games with an online safety PEGI rating provided for the game.
The games were created in Kodu.
Once completed, the children started to create front covers for their games including key elements, age rating, description, title and screenshots.
During Computing today with Mr Baddhan, Year 6 started to look at the ‘If Else’ blocks and how they can be used in a gaming scenario. The example the children used was a variable as a points score – every time a question was answered correctly, the variable would change by one point. And if the question was answered incorrectly, then the a message would appear incorrect answer.
A variable is a data block which tells the program this will change once programmed.
Sweets, Brownies, Car washing, jewellery – all of these and more are being offered by Bells Farm’s budding entrepreneurs in Year 6. Their goods and services will be on offer at different points over the next few weeks read on to find out more about these exciting companies.
During Computing this afternoon, Year 6 Eagles have started to look at programming a 2-level game using Microsoft Kodu. The children really enjoyed the 3D graphics and creating a world with obstacles and missiles.
Mr Baddhan tasked the children to think about objective of the game, whether it should include enemies or missiles to take points off the health bar.
They have started to create the first level and tomorrow will continue to program the second level.
The children put their programming minds to practise using the best combination of code to form the best algorithm.
This week, Year 6 Eagles have been working on creating emoji databases with at least 10 records that contain information about the new emojis.
Mr Baddhan showed the children how to quickly search for information from their database based on the search criteria. And how information can be sorted and grouped depending on the data within record.
During Computing this afternoon, Year 6 Eagles learned about databases. The children discussed the various places a database is used and the types of information they hold.
In the next couple of lessons, Eagles will be creating emoji databases based on the new set of emojis. Today, they started to write down questions for their databases and selected 10 new emojis for their records.
Tomorrow the children will be creating their databases in 2Investigate in Purple Mash.