If Else and variable blocks

During Computing today with Mr Baddhan, Year 6 started to look at the ‘If Else’ blocks and how they can be used in a gaming scenario. The example the children used was a variable as a points score – every time a question was answered correctly, the variable would change by one point. And if the question was answered incorrectly, then the a message would appear incorrect answer.

A variable is a data block which tells the program this will change once programmed.

Tomorrow Year 6 will be creating a Maths times table quiz using some of these blocks.

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