During Computing with Mr Baddhan today, Year 6 have continued their understanding of Scratch and started to create a maths quiz with algebra by setting values for a and b. The questions are then generated automatically from the a and b values.
Today, Eagles used ‘pick random number’, ‘set value to’ blocks in their program so the user is prompted with random questions.
Some of the children added sound for the correct answer and a different sound for the incorrect answer.
A new sprite was also introduced to show game over if the user reaches a certain level of scoring.
During Computing today with Mr Baddhan, Year 6 started to look at the ‘If Else’ blocks and how they can be used in a gaming scenario. The example the children used was a variable as a points score – every time a question was answered correctly, the variable would change by one point. And if the question was answered incorrectly, then the a message would appear incorrect answer.
A variable is a data block which tells the program this will change once programmed.
Tomorrow Year 6 will be creating a Maths times table quiz using some of these blocks.
As part of Safer Internet Week, Year 6 Eagles have taken part in an activity detailing the hurtful effects of posting pictures online, without permission. They discussed a scenario where a child had “amusing” pictures of her posted for all her friends to see.
Year 6 worked together to come up with answers to a series of questions, and made sensible suggestions as how the girl’s guilty friend could solve the situation by apologising.
Year 6 Eagles class have produced 60-second films all about smart meters.
The nationwide competition, orgainised by EON was setup to encourage primary and secondary school pupils to think about smart meters in a fun and engaging way.
Pupils were being encouraged to write, produce and record a 60-second film all about smart meters, including information about what they are, the benefits they can bring and how they can help consumers use less energy and save money on their energy bills.
All Eagles class produced their own films, below are two examples.
Year 6 Eagles have today completed their game development by creating a game in either Scratch or Kodu. They have also put together some front covers with a PEGI rating for each of their games to determine the appropriate age group for their game.
The project has involved planning, researching, developing and testing each others games.
Here are some of the Scratch games, let us know what you think.
In the past few week, Year 6 Eagles have become game developers by planning, developing and then testing their games. The children then designed front covers for their games with an online safety PEGI rating provided for the game.
Once completed, the children started to create front covers for their games including key elements, age rating, description, title and screenshots.
The children had a choice of creating one game, based on the following:
The children have demonstrated their knowledge of both programss. Some chose to create a Scratch game and others decided they’d create a Kodu game.
They have nearly completed their games and front covers, on Friday we will have some examples on our blog here.
During Computing, Year 6 have been using a program called Logo to create polygon shapes; square, triangle and a rectangle. Their maths knowledge was put to the test by working out the angle to form the correct shape.
Eagles also learned about the “repeat” command, which makes it quicker and easier to create a shape. They used “pen up” to move around the screen without drawing lines.
The children then tried creating procedures for these shapes and also pushed themselves to create a house using various shapes. The ‘setpencolor’ was used to change the colour of the line.
The children found the lesson fun and engaging with Mr Whitehouse, using new programming terminology including “string”, “integer”, “input” and “output”.